For Games and XR
atmoky trueSpatial for Wwise delivers high-precision audio object rendering, even on platforms without native spatial audio support. No matter the platform, device, or endpoint settings, it ensures a uniform, high-quality spatial audio experience—consistent, predictable, and uncompromised.
For Games and XR
Immerse your audience like never before with atmoky trueSpatial for FMOD® and native UE® and Unity®. Our brand-new plugins, including atmoky’s groundbreaking perceptually-optimized HRTF-based rendering technology, delivers unparalleled 3D sound precision at highest processing performance.
Integrations available for:
For Games and XR
The next generation in our audio engine family
Meet the newest addition to the atmoky spatial audio family: trueAcoustics. Building on the same commitment to precision, performance, and realism that powers trueSpatial, trueAcoustics brings advanced room‑acoustics and real-time environment reverb to your games and XR projects, adapting in real time to every space, movement, and interaction.
"Spatial audio was a major consideration in the audio design for Tin Hearts, particularly for the VR version, and atmoky Ears proved to be the best solution for us both in terms of audio quality and ease of use. The response to the audio processing provided by Ears has been incredibly positive within the development team, and also from playtesters."
For the PSVR2 version of UNDERDOGS, we needed a spatial audio solution that delivered clarity, impact, and was easy to integrate into our existing pipeline. atmoky trueSpatial checked all the boxes: implementation was smooth, performance was solid, and the final mix was consistently praised by players and reviewers alike."
“I tried so many competitor tools that did something similar and it somehow worked, but atmoky is the only company I trust, to make spatial audio right. The demo I heard was on point, giving a great foundation to get you started and enough flexibility to tweak the content of your experience if needed - to unlock your full 3D audio potential.” atmoky is part of MUSMET, a project that has been funded by the European Union as part of the Horizon Europe Framework Program (HORIZON), under the grant agreement 101184379.