For Games and XR
Immerse your audience like never before with atmoky trueSpatial for Unity®. Our brand-new plugins, including atmoky’s groundbreaking perceptually-optimized HRTF-based rendering technology, delivers unparalleled 3D sound precision and hyper-realistic spatial audio for games and XR.
For Games and XR
atmoky Ears for the use with Audiokinetic Wwise provides an unparalleled combination of perceptual quality and efficiency, whilst getting the best out of every spatial audio mix.
Your are using FMOD? We got you covered! Get in touch to learn more about middleware and engine support.
For the 3D Web
Empower Your Web App With Spatial Voice Chat
Integrate high-quality 3D sound and spatial communication into your digital experiences with atmoky’s communication service atmoky Engage. Add spatialized voice chat and place sounds all around you in three-dimensional space. In addition, the room acoustics feature lets you add ambience sounds and reverb.
Grab a pair of headphones and jump into the atmoky Engage example app, an explorable browser-based 3D world. Experience spatialized voice chat, 3D music, spatial reverb, and occlusion.
In the web and XR, sound plays an important role in creating immersive experiences. It is used to enhance the realism of virtual environments, provide cues for navigation and interactivity, and convey information and emotions to users. In addition, true spatial audio can also be used to create a sense of presence and spatial awareness, allowing users to orient themselves and navigate within virtual worlds. Incorporating spatialized real-time voice chat let participants feel like being together in the same physical space boosting social interaction and inclusion.
True spatial audio is a technique that allows sounds to be perceived as coming from specific locations in a three-dimensional space. This includes the direction, distance, and movement of the sound source, as well as the reflections, reverberation, and other acoustic properties of the environment.
atmoky offers a diverse range of pricing models depending on the product. The communication platform atmoky Engage is based on a a pay-as-you-go model. This means that customers are charged based on the number of user minutes utilized in the service.
The gaming plugins a well-established one-time licence model per title and platform is employed. For non-gaming usage atmoky follows a gaming-as-a-service licence.
The Processing SDKs entail a monthly licensing fee.
For more detailed information on atmoky’s pricing, please have a look into the pricing section that can be accessed via the main menu.
atmoky is platform and format agnostic and supports all kinds of web browsers, mobile platforms, and operating systems. We focus on highest spatial audio quality, performance, and ease of use to make it as easy as possible for developers, creators and sound designer to get creative.