atmoky Ears remains a powerful binaural rendering solution, but if you’re looking for expanded functionality, ongoing support and deeper integration into game engines and audio middleware, check out atmoky trueSpatial.
It includes a bus renderer that covers all core functionalities of atmoky Ears, plus many more features designed for seamless spatial audio workflows in Wwise, FMOD, Unity, and Unreal Engine.
atmoky Ears for Audiokinetic Wwise provides an unparalleled combination of perceptual quality and efficiency, whilst getting the best out of every spatial audio mix. atmoky Ears puts the listener first and offers a patented perceptual optimization across diverse age groups. For those who want to squeeze out the very last drop of performance from their devices, atmoky Ears delivers that game-changing boost that makes the difference.
Try out atmoky Ears free of charge!
Multiple versions of this plug-in exist. Go to the atmoky developer hub, under “Downloads” select the version compatible with your installed version of Wwise, then download and follow the installation instructions in the docs.
The plugin in can be tested with Wwise authoring being connected to the game engine.
If you want to test with exported soundbanks or in a built game, please get in touch for a free evaluation license.
This plug-in is compatible with the following Wwise versions: 2019.2.10 and later
This plug-in runs on the following platforms:
“PlayStation Family Mark”, “PlayStation” and “PS5 logo” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
If you are interested in using atmoky Ears on other platforms than the ones listed here, please get in touch.