In collaboration with 4Players GmbH we bring the power of atmoky trueSpatial to ODIN Voice Chat in Unity!
This integration enables game developers and sound designers to deliver truly immersive, real-time 3D voice communication — combining ODIN’s ultra-low-latency voice transmission with atmoky’s high-fidelity spatial audio rendering.
Why this is a game-changer
Best in class spatialized voice chat
ODIN handles seamless networked voice chat, while atmoky renders it with precise spatial cues — enabling engaging and fluent communication in 3D environments.
Physically Accurate Voice Behaviour
Integrate occlusion so that walls, doors, and props realistically block or filter voice signals, and add sound source directivity to simulate how the human voice is actually emitted.
Consistant Audio Experiences
Seamlessly merge voice chat with ambient and room sound creating plausible and intuitively clear audio experiences.
Effortless Unity Integration
We’ve worked closely with the ODIN team to make integration seamless. Download the sample project and get started with just a few steps.
Whether you’re building multiplayer, co-op, social VR, or training experiences — this is the easiest way to bring spatial voice to your project.