Whether building a massive multiplayer game, a remote training tool, or a wellbeing experience atmoky’s Spatial Audio offer the audio quality, scalability, reliability, and performance you need to bring true immersion to life.
Gaming
Future of work
Training
Wellbeing
Telehealth
MMOs
Virtual Worlds
Augmented Reality
atmoky trueSpatial
trueSpatial’s occlusion system in Unity uses ray-casting and occlusion probes to check for occluding objects between the sound source and the listener. For each occlusion probe a ray is cast to the main camera. The occlusion values are dynamically calculated based on these rays. The number as well as the position of the probes can be flexibly adjusted.
No more guesswork or tedious manual adjustments. atmoky’s tools are designed to save you time while providing plausible and realistic occlusion effects. Plus, you can make adjustments in Edit-Mode using Gizmos in the Scene View, ensuring a seamless workflow.
atmoky trueSpatial
For gaming and VR setups, especially with headphones, binaural audio delivers true 3D positioning. When done well, it matches what you see… and even what you don’t see (like a radio playing behind a wall).
In this demo video, we switch between stereo and binaural rendering so you can easily hear the difference. Please use headphones for the best experience.
Explore interactive web demos built with atmoky.
3rd Party Web Integrations