trueSpatial® brings atmoky’s best-in-class spatial audio rendering to game engines and middlewares. This plugin suite for Wwise, FMOD, Unreal Engine, and Unity that renders 3D audio for headphones (binaural) and loudspeakers on desktop, mobile, console, and XR platforms
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Support of other platforms: Get in touch if you are interested in using atmoky trueSpatial® on platforms not listed above.
Perceptually-optimized model for precise 3D audio for headphones and loudspeakers.
Dynamic or head-locked playback of ambisonics and multi-channel formats.
Provides an adjustable 3D sound externalizer for a “out-of-head” listening experience.
Simulates the feeling of sound sources close to the listener, enhancing intimacy.
Controls how objects block sound, creating a more realistic environment.
Shapes the directionality of sound sources for precise control of speech or instruments.
Small memory footprint and high performance.
Runs on desktop, mobile, XR, and consoles. Same sound experience on all platforms.
Build with a team of audio experts. We are here for troubleshooting and guidance.
Want a feel for what trueSpatial® can do?
Our included demo scenes and project examples let you explore trueSpatial’s capabilities for yourself.
Take a trip through our interactive audio demo. This 5-stage experience showcases key trueSpatial features with immersive sound that puts you right in the action.
Watch this quick gameplay clip of trueSpatial in a full game scene. Notice how the animal sounds aren’t just “left or right”, they have clear height cues and a solid sense of distance and presence.
What’s happening under the hood?
Audio Objects: Precise 3D positioning for dynamic elements.
Ambisonics Bed: Providing a rich, immersive environmental atmosphere.
trueSpatial Rendering: atmoky’s patented perceptual model ensures that what you hear matches how your brain naturally processes sound in the real world.
Bring immersive sound to life with the first 3D spatializer for MetaSounds. From precision spatialization to externalization and ambisonic rendering, trueSpatial gives you everything you need to build flexible, high-performance spatial audio pipelines inside Unreal Engine.
Get a comprehensive understanding of trueSpatial®’s features and functionalities with our in-depth documentation for the Wwise, FMOD, Unreal Engine, and Unity integrations or jump right away into one of the example projects.
atmoky’s plugins are incredibly intuitive and easy to use. They offer a variety of plugins that address common audio needs with effective spatialization. The difference was clear the moment I compared Unity’s Audio Source 3D panning with atmoky’s panning.
"To ensure the best possible connection with the virtual world, we use trueSpatial for Unity by atmoky, a leading company in the field of spatial audio technology"
atmoky trueSpatial is a spatial audio plugin suite for games and XR that renders hyper-realistic, perceptually-optimized 3D audio for headphones and loudspeakers. It’s built on atmoky’s patented UHD 3D audio model and includes features like soundscape rendering, sound object occlusion, and near-field/parallax effects, giving developers precise control over how sound behaves in 3D space on all engines and platforms.
Yes. trueSpatial is available as a native plugin for both Wwise and FMOD, as well as for Unreal Engine and Unity. Each integration is feature-complete, fully documented with downloadable plugins and dedicated developer documentation, so studios can add trueSpatial to their existing audio middleware pipeline without switching tools.
trueSpatial supports Windows, macOS, Linux, Android, iOS, VisionPrio, Xbox, PlayStation, and Nintendo Switch 1 & 2 delivering a consistent spatial audio experience across desktop, mobile, console, and XR devices. Studios interested in platforms not listed can contact atmoky directly to discuss support.
trueSpatial uses a flat, one-time licensing fee per game rather than a subscription. The fee is tiered based on the project’s overall production budget and the number of added console target platforms, so smaller or indie titles pay less than large multi-platform productions. Full pricing details are available on atmoky’s pricing page.
There is also a handy pricing calculator you can use to estimate the license cost for your project.
trueSpatial handles the spatial positioning of sound, precisely placing and rendering individual audio sources in 3D space around the listener as well as rendering any sorts of channel-based or scene-based audio beds. trueAcoustics builds on top of trueSpatial and simulates how those sounds interact with the environment, adding real-time room acoustics and 3D reverb that adapt dynamically to a scene’s geometry and movement, without requiring pre-baked acoustic data. trueAcoustics comes with all the features of trueSpatial, so it covers both where a sound comes from and how it sounds in a given space.
atmoky Ears is atmoky’s original binaural rendering plugin for Wwise. It’s still maintained for existing customers, but all new feature development is now focused on trueSpatial, which is the recommended product for new users. Where Ears primarily renders ambisonic and channel-based beds, trueSpatial adds a full audio object workflow alongside its bus renderer, plus native support for FMOD, Unity, and Unreal Engine — giving developers precise per-object 3D positioning and extended features such as near-field-effects, sound source directivity, externalizer,…
trueSpatial scales with you. Pricing is a flat, one-time fee per game, tiered according to your project’s overall production budget and the number of target platforms.