Join our team of engineers and audio researchers building high-end, real-time immersive audio technology for games, VR, and interactive environments.
We’re looking for a mid- to senior-level C++ Software Engineer to work hands-on on performance-critical audio runtimes, engine architecture, and tooling across our product lines.
Download the detailed job description below and send us your application via mail.
Please include a short CV or LinkedIn profile and a few lines about what you’ve been working on recently.
It’s time to take it to the next level: We develop real-time immersive audio solutions for games, VR, and interactive environments. Our technology runs across major game engines and audio middlewares, with cross-platform runtimes for desktop, mobile, and console platforms.
Our work spans three main pillars. trueSpatial is our flagship, production-ready spatial audio rendering engine and is already used in shipped games. trueAcoustics is a real-time acoustic engine for games and VR that focuses on plausible, reactive sound propagation in large, interconnected, and dynamically changing environments. In addition, we build immersive audio engines for LBE, including runtime and authoring systems for museums, themed attractions, and shared immersive spaces.

Serial Founder, Communications and Audio, CEO of KUDO Inc.

Serial Founder, Tech Stars, Communications and Audio, CEO of Synervoz Communications

Head of institute of electronic music and acoustics (IEM) at university of music and performing arts in Graz.

Founder of the 5Gs, and international keynote speaker

Business strategies & content marketing, corporate legal, business leadership

Legal Advisor
atmoky is part of MUSMET, a project that has been funded by the European Union as part of the Horizon Europe Framework Program (HORIZON), under the grant agreement 101184379.